Development Log – 10/02/18

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Whats working (mostly):

– In game stop watch for scoring speed

– Scoring in general is working, and the high score is tracked per user session

– Weapons shoot and damage enemies

-All animations are working at this time

-End game portal is working, and triggers the proper menu

-All menus that exist work

-Projectiles are actually shot from the gun. Right now it’s a bullet with casing, but whatever. Hits are still raycast and will be switched over to full bullet mechanics later.

-Weapon rarity. It exists, but is SUPER clunky, and will not be making an appearance anytime soon.

Whats Not Working:

-I don’t really like the current movement. Seems like a weird mix between too floaty, and the arms themselves aren’t “natural”.

– You can walk through the walls of the arena. Not great for “containment”.

-Physics. Still no idea what my goal is with the spawned “obstacles”. The zombies can just push them around, and if you shoot them, they fly away from the projectile. It’s fun, but I don’t like it just yet.

Whats Next?

  • Sci-fi guns

The guns that I’m using now work great, but aren’t ideal for the aesthetic of the game. Not a huge deal, but I’d like to make something more unique.

  • Skill tree

This one is a little trickier. There are several characteristics that could be modified, such as player speed, pick-up modifiers, super power time, etc.

  • Resources

Health, speed boost, ammo, etc

  • Super powers

I’d like the player character to build up one particular resource, then be able to utilize a super power, such as an AOE blast, or slowing down time. Something. This will make an appearance in later builds.

  • loot drops

I’ve got loot drops baked into the current build, but have disabled them due to how clunky they are.

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