A lot has gotten done this week on the first shooting gallery, so lets start off with a high-res screenshot. So what’s working right now? Pretty much everything. Which is awesome. Game Time w/ Fastest Time A word of advice to new coders – make sure that what you’re editing isn’t being used elsewhere… I […]
Another dev log, but this time with video! There’s a lot going on behind the scenes, and I’ll be doing a more in-depth explanation of the code in a live stream this weekend. Saturday 11/3, 1pm @ twitch.tv/c0nques7 Click here to watch the update video!
The goal of today’s lunch break was to set up how the damage appears on screen in a way that feels arcade-like, and I think I’ve achieved that result. Also, I believe this is the first screenshot of what the game actually looks like. There are two scripts that control this action. The first is […]
After battling a stomach bug (likely food poisoning) I was able to get in an afternoon of coding on a sick day. A lot of small changes were made, such as adding a “big zombie boss” which has a health of 1000(!), and making it to where the EndGame portal doesn’t spawn until after the […]
Whats working (mostly): – In game stop watch for scoring speed – Scoring in general is working, and the high score is tracked per user session – Weapons shoot and damage enemies -All animations are working at this time -End game portal is working, and triggers the proper menu -All menus that exist work -Projectiles […]